19+ · Free-to-play social casino · No real money · No prizes of real-world value · No in-app purchases19+ · No real money · No prizes · No in-app purchases
All games › Tinker's Loft

Tinker's Loft

An inventor’s loft under the roof beams, on twenty lines. Two Wind-up Keys on a losing spin send the fifth reel back for another turn.

20 linesVolatileSecond WindingCoin RTP 95.4%
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The games are free and always will be. The account exists so your 50,000 coins, your level and your daily missions survive between visits — and so we can confirm you are 19 or older before you spin.

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Virtual coins only. No real-money gambling, no prizes of real-world value, no in-app purchases. 19+.

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No card, no payment details, nothing to buy. Coins have no real-world value and cannot be cashed out.

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About this world

Tinker's Loft

Tinker’s Loft carries one of the two heaviest paytables in the glen, and Second Winding is the thing that softens it. A spin that shows two keys and nothing else is not finished: the last reel turns again on its own, and a fair share of the free rounds played here are found exactly that way.

Second Winding. A paid spin with exactly two Wind-up Keys and no win respins reel five, free. A third key there opens the free round.

The honest part

Coins only, always

Everything here is played with free virtual coins. There is no real-money gambling, nothing you win has real-world value, and there are no in-app purchases. Results come from a random number generator; past spins never affect the next one.

Measured by running this page's own engine for 5,000,000 spins: coin RTP 95.4%, hit frequency 38.1%, free spins about once in 89 spins, a win of 10x your stake or more about once in 108 spins. Coin figures only — no money is staked or returned.

How to play

Tinker's Loft in three steps

1

Log in and set a stake across the twenty lines.

2

Spin. Exactly two Wind-up Keys and no win sends reel five back for a free turn.

3

Three Wind-up Keys open ten free spins with every win doubled.

Who it suits

Players who do not mind waiting, but want something happening on the spins that would otherwise be blank.

What to expect

Under four spins in ten pay, and the gaps can run long. A noticeable share of free rounds here arrive through the respin rather than on the first turn.

Symbol guide

What pays in Tinker's Loft

SymbolFive on a lineSame, as a share of the stake
Ribboned Cog (wild)7,500× line bet375× your stake
Brass Telescope3,600× line bet180× your stake
Clockwork Beetle1,800× line bet90× your stake
Tied Blueprint1,100× line bet55× your stake
Spilling Toolbox550× line bet27.5× your stake
Pocket Gadget320× line bet16× your stake

The five card ranks (10 to A) pay the least. Three Wind-up Keys anywhere open the free round. Full values for three and four of a kind are in the paytable.

Questions

About Tinker's Loft

A paid spin with exactly two keys and no win respins the fifth reel by itself. A third key landing there opens the free round.

No. It is free and it happens on its own.

Five Ribboned Cogs on a line, then the Brass Telescope.

Today's missions

Four jobs, free coins

Missions reset every day and work across every world. They are optional.

Same balance, different world

Keep exploring

19+ onlyFor adults over legal gambling age. Not directed at under-19s.
No real moneyNo real-money gambling is offered or promoted here.
No prizesNothing won has real-world value. Coins cannot be withdrawn.
No purchasesNo in-app purchases. Every coin is free.

Play for fun, and stop when it stops being fun. Set a time limit before you start and take breaks. If gambling of any kind is causing you problems, ConnexOntario is free and confidential on 1 866 531 2600, 24 hours a day, or visit the Responsible Gambling Council and CCSA. Read our responsible play policy.